Then & Theory T
The Then & Theory logo constructed on its own grid, told like a story.
The letter's diagonals really are a 27° system and the stem is exactly four grid modules, so every guide passes through a real anchor.
Interactive Rive pieces, Blender films and brand builds we make in-house to sharpen our own craft. None of it is client work, and every piece is labelled that way.
The Then & Theory logo constructed on its own grid, told like a story.
The letter's diagonals really are a 27° system and the stem is exactly four grid modules, so every guide passes through a real anchor.
Our Rive date picker rebuilt as a CG film, wiping from clay to final light.
The Rive UI rebuilt in Blender at 1 artboard pixel to 1 mm and rendered in Cycles on our own GPU.
The Then & Theory flagship, from Caesar's fire in 48 BC to the ruins of AD 272.
Pure 3D: the burning harbour, the scroll stacks, maps and a timeline, all built and lit in Blender.
The first Then & Theory history reel: a 5,000-year-old murder, told in 3D.
A 59-second vertical reel built in Blender and rendered in Cycles, with voice-over and the edit assembled in code.
A signature card where the name writes itself and one button walks from Sign to Signed.
One button morphs through Sign document, Signing, Confirm and a mint check, while a chip flips from Pending to Signed.
A keycap date picker where the stay grows key by key, one note per night.
Graphite keycaps on black, with the selected range as a porcelain capsule.
A sticker-style profile menu with an avatar who reacts to every row.
Milo, the avatar, reacts row by row, earns a crown on Go Pro, falls asleep on sign-out and wakes when you click.
Our first Rive character: an axolotl that follows the pointer and naps when you leave.
Eyes, face and gills track the pointer through data binding and converters.
Same hands, same tools, on your product.
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